Probability 1: Theoretical Probability, Sample Space and Venn Diagrams

Master theoretical probability, sample space and Venn diagrams for IB MYP Year 5 Standard Maths. Clear explanations with common errors addressed.

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The Foundation of Probability

Probability quantifies how likely an event is to occur. In MYP Year 5 Standard, you work with theoretical probability — calculating probabilities based on equally likely outcomes rather than from collected data.

Theoretical Probability

The probability of an event A is defined as:

P(A) = number of favourable outcomes / total number of outcomes

Probabilities always lie between 0 (impossible) and 1 (certain), inclusive. Expressing answers as fractions, decimals, or percentages are all acceptable — check what the question asks for.

Sample Space

The sample space is the complete set of all possible outcomes. Listing the sample space systematically is the first step in many probability problems.

For a single fair die, the sample space is {1, 2, 3, 4, 5, 6}. For two coins, it is {HH, HT, TH, TT}. Sample space diagrams (grids) are a useful tool when two events are involved.

Venn Diagrams

Venn diagrams represent events as overlapping circles within a rectangle (the universal set). They are particularly useful for problems involving:

You need to be able to complete a Venn diagram from given information and read probabilities directly from it.

Common Mistakes

Frequently asked questions

Probability 1 sets up the language and the basic formula. You learn what an experiment, outcome and event are, and how to list a sample space for simple situations like a coin, a die or a spinner. When outcomes are equally likely, P(A) = favourable outcomes / total outcomes, giving values between 0 and 1. Sits right after the data-handling work and forms the foundation for Probability 2, where you'll combine events using tree diagrams and rules.
Assuming outcomes are equally likely when they're not. P(A) = favourable / total only works when every outcome in your sample space has the same chance, so a weighted spinner or biased coin breaks the rule. Another common slip: miscounting the sample space, especially with two dice (36 outcomes, not 12). Tip: write the sample space out as an ordered list or grid before counting favourable cases, and always give answers as a fraction, decimal or percentage between 0 and 1.
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